Housing

CSE building system is unlike any other found in an RvR MMORPG. It features: Camelot Unchained is not a themepark MMORPG built by developers; it is a world that the players themselves build upon the rubble of the old world. We don’t build worlds, you do!
 * Cell-based construction system. Structures can be built from cells or groups of cells (Prefabs).
 * Mines are self-contained bubbles contained under the world map with cooperative mining and RvR action.
 * Players can record their favorite structures in blueprints, which can then be rented, traded and/or sold to other players.
 * Players build their own realms, including keeps, forts and castles and then defend them.

And so much more is yet to come...

Source: Kickstarter Overview

Interviews and Comments

FreddyHouse Q&amp;A

BloodOmen said:  I understand alot more will be explained when the housing info/update is released but could you give us a very brief/rough idea about the level of customization we'll have? like in DAOC we could buy a plot -> house -> plop house down and fill it with trophies, that was more or less its only real purpose apart from a little extra vault space and being able to sell items through a personal consignment merchant  can you give us even 1 set in stone example of CU's housing that will blow us away? (atleast those of us that like that sorta thing as a time sink)

MJ Response:

The housing update will be Friday or Saturday but since you asked, all I will say is that you will be pleasantly surprised (I hope).

The only chance for an island or inn (if it sells out) would be a few that I would open for our European players if we get Paypal in. I cut out some from my initial spreadsheet because I didn't want Europeans (or people who had to use PP) to feel screwed over. After some of the things that happened with GOA/Mythic (we weren't perfect either), I wasn't going to do that to them again. I really feel like I have to make something up to them, truly.

Source: KS Comments - April 09, 2013

Unfortunately, because the house is custom made for a realm, it has to be realm-locked. However, it is not server-locked.

Source: [http://www.kickstarter.com/projects/13861848/camelot-unchained/comments?cursor=2685828#comment-2685828 KS Comments - April 09. 2013]

All I can say now on the inn plots is that we will have a special section in town for the inns. People who purchase those inns will be able to choose from those lots on a first-come, first-served basis. Once you choose your slot, you will work with our team to trick out your inn with existing and a limited amount (for obvious reasons) of new textures. Does that help?

Source: KS Comments - April 09, 2013

Yes. You can take your house with you. Potions will be cross-server of course.

Source: KS Comments - April 07, 2013

As to the houses/buildings, yes, there will be a whole lot of use for them. If it was just aesthetics, it wouldn't be worth our time to put it in CU.

Source: KS Comments - April 03, 2013