Foundation Principles

Mark Jacobs has laid out 13 necessary foundatition principles in building Camelot Unchained. These principles help keep the development path clear on the identity of Camelot Unchained.

Foundation Principles 1 -13
1 - Be willing to take risks, even if fortune doesn’t always favor the bold

2 - RvR isn’t the end game, it’s the only game!

3 - You should always hold the hands of your little children while crossing busy intersections but

4 - Choice Matters!

5 - I Still Hate Gold Sellers

6 - Rock, paper, scissors? ‘Natch!

7 - Crafting should be fun, useful and not induce Carpal Tunnel Syndrome

8 - This should be a chaotic game with epic surprises at every turn

9 - Forced Socialization was good, then bad. Is it time for a comeback?

10 - Pride, pride, everywhere pride…

11 - Sandboxes are great fun for kids and adults as well!

12 - Speed Matters

13 - Chaos Goes Boing!

14 - CSE Bill of Rights